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HOW TO PLAY

The dice-rolling drinking game that requires absolutely no skill.

LEARN BY PLAYING

Skip the wall of text — start a guided round and we'll walk you through every rule as it comes up.

OBJECTIVE

Score exactly 100 points over multiple turns. The first player to hit 100 triggers a rebuttal — every other player gets one last turn to tie at 100 (or improve their placement). If no one ties, the player who hit 100 wins.

EACH TURN

  • Roll all 4 green dice up to 3 times.
  • After each roll, you may keep one set of matching dice (a pair OR three of a kind), keep a single un-matched die, or pick up everything and reroll.
  • You may not split a matched group.
  • After your 3rd roll, your score is locked in.
  • If at any point during your three rolls you match all four dice, your turn is over and you select the bonus or math result of the four-of-a-kind.

SCORING (FINAL ROLL)

  • Pair: face × 2 · Three of a kind: face × 3
  • Triple Snakes (three 1s) — choose 3 points OR tie the current leader's score. Everyone drinks. (Handy on a rebuttal to tie the player who just hit 100.)
  • Double-Double (two pairs) = sum of both pairs
  • No matches → 0 points

SNAKE EYES

Two 1s on any roll ends your turn at 0 points. Drink.

FOUR OF A KIND

Ends turn (everyone drinks). Choose the better of:
FaceBonusMath
1304
2288
32712
42616
52520
62424

STRAIGHT RULE (1ST ROLL ONLY)

Roll a straight on your first roll? Use the black die (the 5th die) to try to complete it:

  • 1-2-3-4 → need a 5 (2 tries)
  • 3-4-5-6 → need a 2 (2 tries)
  • 2-3-4-5 → need a 1 or 6 (1 try)

Success → choose 34 or 35 points (social drink — everyone drinks). Fail → 0. Rolling another 1 during a straight attempt = snake eyes.

WINNING & THE REBUTTAL

Hit exactly 100 to win. Going over = BUST → 77 points, drink. When someone hits 100, all other players get one final rebuttal turn to tie or improve placement. Last place takes a shot.

DRINKING RULES

  • Net 0 points → drink
  • Triple Snakes, 4-of-a-kind, or completed Straight → social (everyone drinks)
  • Bust over 100 → drink
  • Dice off the table → drink per die lost
  • All players net 0 on consecutive turns in the same round → group shotguns a beer (or takes a shot)
  • Last place at game end → takes a shot
  • After round 3: end-of-turn ties = both drink; lead changes = non-leaders drink (leader may join)

READY TO ROLL?

Best way to learn Triple Snakes is to play it. Start a guided round and we'll prompt you through every rule.

Play responsibly. Triple Snakes is a registered favorite of college friends with too much time on their hands.